Math Games: The Case for Physical Over Digital
During parent conferences, I always asked if the kids were playing math games at home. The response was a blank stare as if to say I was questioning if their kid was brushing their teeth. Then they would list the many iPad games they downloaded, everything from Prodigy to Geometry Dash, stopping to say that they only get 30 minutes of screen time daily.
I’m sure many of these online games are great. They have their place. But it’s a conundrum I faced. I realized that many parents did not understand the difference between a digital game that promotes rote memorization (and keeps their kid busy and quiet for a bit of time) versus games that promote deep critical thinking and reasoning, using their voice to share their problem-solving process.
When I recommended games during Back to School Night at the start of the year, I meant games they would play with their child away from the screen. I should have specified.
I remember what one of my illustration heroes and author of the book Let’s Make Some Great Art, Marion Deuchars, said about the iPad about ten years ago. “I love the iPad, and I love my kids playing on the iPad, but I love them playing with paint and drawing materials so much more…You just sort of know it’s instinctively better for them because it’s their world and no one else’s world” (Design Matters with Debbie Millman, 2013). Similarly, I felt an instinct in the classroom that physical math games that require students to play with each other were much better than what they could do in a digital realm.
A few years ago, I was looking for ideas for games. I bought a book called Counting & Number Bonds, Math Games for Early Learners by Denise Gaskins. The introduction explains this disparity. “Math games push students to develop a creatively logical approach to solving problems. When children play games, they build reasoning skills that help them throughout their lives. In the stress-free struggle of a game, players learn to analyze situations and draw conclusions” (p. 4, 2015).
What makes a “stress-free” struggle? Gaskins says, “Everyone knows it takes time to master the fine points of a game, so children can make mistakes or ‘get stuck’ without losing face” (p. 4). I couldn’t think of a better antidote for a student working on building a growth mindset. It doesn’t come overnight, and it is true, I always have had students who hate to lose, but their frustration about losing is still paramount to giving up.
No matter how “fun” the game or worksheet looks with illustrations and characters, it doesn’t replace the experience of learning winning strategies while playing a simple game with peers.
Here are a few of my favorites, which I’ll have to continue to add to because I have too many to count! (Pun intended!)